Gamification, the idea of using game-based techniques to increase engagement in a non-gaming activity, might have began as a novelty reserved for web 2.0 social startups, but is now an accepted part of the web in general and the...
Tag - Gamification
Playing with eFront’s 4.3 Gamification Engine
Gamification is not all fun and games. Or rather it is, but it’s also a serious business feature that can increase engagement, learner retention and course completion rates, translating to happy users and a nice, big...
eLearning in Europe: A Growing Market
Republished from original post on Capterra blog by @rgogos The European eLearning market looks to be in the midst of some big change. Education technology company Edxus Group recently partnered with IBIS Capital, a specialist...
10 eLearning buzzwords you need to know!
In this post we’ve put together short descriptions of the top 10 buzzwords in eLearning at the moment: Tin Can, Social Learning, Gamification, mLearning, Tablet learning, Rapid eLearning, Microlearning, Personalization...