{"id":1405,"date":"2013-03-29T09:48:53","date_gmt":"2013-03-29T09:48:53","guid":{"rendered":"http:\/\/blog.efrontlearning.net\/?p=1405"},"modified":"2016-05-06T15:51:42","modified_gmt":"2016-05-06T15:51:42","slug":"ten-tips-to-build-interactivity","status":"publish","type":"post","link":"https:\/\/www.efrontlearning.com\/blog\/2013\/03\/ten-tips-to-build-interactivity.html","title":{"rendered":"Ten tips to build interactivity"},"content":{"rendered":"<div class=\"wp-block-classic-wrap\">Interactivity is a key component in the learning process. While it\u2019s relatively easy for a teacher in a classroom to interact with the learners and, by \u2018reading\u2019 the situation, involve them in the learning process in the most effective ways, it\u2019s much harder for those producing online learning materials. For one thing, they can only make educated guesses at their learners\u2019 needs, state of mind, attitude to and preferences for learning and so on.<\/p>\n<p>So, when developing online learning materials, it\u2019s important to define the content that needs to be learned; determine what the learner must do as a result of completing these learning materials, and so decide on the most appropriate \u2018treatment\u2019 for the content. Users must interact with online learning materials to navigate through the materials; amass information and make decisions.<\/p>\n<p>Considering what the learner needs to know or do &#8211; rather than what the teacher wants to teach \u2013 involves you in \u2018interactivity\u2019. So here are ten things to bear in mind about interactivity when you\u2019re developing online learning materials:<\/p>\n<ol start=\"1\">\n<li><strong>Allow the learners to control\u00a0their learning<\/strong> \u2013 so they\u2019re more likely to engage with\u00a0the whole learning activity. You should always let them see where they\u2019re\u00a0going on their learning journey and what options they have at each stage\u00a0of that journey.<!--more--><\/li>\n<li>You\u00a0should <strong>cater for different\u00a0preferred learning styles<\/strong>. Not everyone wants to engage with the same\u00a0type of interaction. Offer learners choices of interaction to go some way\u00a0to \u2018personalising\u2019 the materials and so generate maximum engagement and\u00a0motivation.<\/li>\n<li><strong>Give the learners a reason to\u00a0explore<\/strong> the materials and gather the information they need.\u00a0Don\u2019t \u2018push\u2019 information at them. Rather, let the learners \u2018pull\u2019 that\u00a0information from the learning materials.<\/li>\n<li><strong>Challenge the learners\u2019\u00a0understanding<\/strong> \u2013 not just to find out how much they\u00a0already know and, so, how much they need to learn but also to make them\u00a0receptive to new ideas and ways of doing things.<\/li>\n<li><strong>Give the learners choice<\/strong> over\u00a0how they\u2019ll learn \u2013 building in opportunities for those who need more\u00a0information to get it as well as for those who need less information to learn by experiment and experience.<\/li>\n<li><strong>Emphasise <\/strong>\u2013 in\u00a0the learning materials &#8211;<strong> that these\u00a0choices produce consequences<\/strong>. This can be done via establishing a\u00a0scenario with various results depending on the learners\u2019 decisions.<\/li>\n<li><strong>Generate \u2018tension\u2019<\/strong>\u00a0throughout the materials. If you make learners care about the decisions\u00a0they take, they\u2019ll become more engaged with the learning materials and\u00a0motivated to not only \u2018succeed\u2019 within the parameters of the learning\u00a0materials but also to apply, in the real world, the lessons they\u2019ve\u00a0learned.<\/li>\n<li><strong>Look for other ways<\/strong> \u2013\u00a0that is, things not specifically related to the materials\u2019 learning objectives &#8211; <strong>to reward the learner<\/strong> for\u00a0persevering with the learning materials. This could include permission to\u00a0play a game (contained within the learning materials) for a while once\u00a0certain key points are reached.<\/li>\n<li><strong>Give helpful feedback <\/strong>following any assessments the learners take. That\u2019s easier said than done!<\/li>\n<li><strong>Make the materials look\u00a0attractive<\/strong> to the user. Visually attractive materials aren\u2019t\u00a0necessarily the most effective &#8211; but if they\u2019re not visually attractive, they won\u2019t attract learners\u2019 attention and, so, they\u2019ll be ineffective\u00a0anyway.<\/li>\n<\/ol>\n<p>Instituted tastefully, interaction can help to make learning materials more intuitive for the user \u2013 making their message more memorable.<\/p>\n<p>There are many online learning authoring tools on the market &#8211; offering a wide range of features and functionality. In this market, open source solutions are not as well evolved as they are in the LMS market, but some developments are taking place in this area.<\/p>\n<p>Among the current key rapid authoring tools are:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.adobe.com\/products\/captivate.htm\"><strong>Adobe Captivate<\/strong><\/a> \u2013 Not for the dilettante, being priced at some \u00a31,750. Adobe has had to address HTML5 issues and, no doubt, will embrace the issues posed by the up-and-coming Tin Can.<\/li>\n<li><a href=\"http:\/\/www.articulate.com\/\"><strong>Articulate<\/strong><\/a> \u2013 The Storyline product is proving popular but is still closely allied to converting PowerPoint into Flash.<\/li>\n<li><a href=\"http:\/\/www.techsmith.com\/camtasia.html\"><strong>Camtasia<\/strong><\/a> &#8211; The Camtasia suite is a series of screen capture products, and Camtasia Relay could be of interest for lecture\/presentation capture and then integration into, say, Lectora.<\/li>\n<li><a href=\"http:\/\/www.composica.com\/\"><strong>Composica<\/strong><\/a> \u2013 An Israeli product that is widely used by professional e-learning authoring houses. It copes well with Middle Eastern and East Asian text \u2013 and \u2018thin client\u2019 infrastructures.<\/li>\n<li><a href=\"http:\/\/www.jackdawcms.com\/\"><strong>Jackdaw<\/strong><\/a><strong> <\/strong>\u2013 A British product that uses template screens to speed up production and can create engaging environments giving a 3D context to the learning.<\/li>\n<li><a href=\"http:\/\/lectora.com\/\"><strong>Lectora<\/strong><\/a><strong> <\/strong>\u2013 A popular choice of authoring tool \u2013 especially with the professional development community &#8211; suited to materials dealing with detailed as well as mere \u2018procedural\u2019 learning.\u00a0 Lectora will publish both Flash and HTML5 for Apps and rendering through iPads and smartphones. It complies with SCORM 1.2, 2004, AICC, Tin Can <em>(Lectora 11 onwards)<\/em> and XML.<\/li>\n<li><a href=\"http:\/\/www.crossknowledge.com\/en_GB\/elearning\/technologies\/mohive.html\"><strong>Mohive<\/strong><\/a><strong> <\/strong>\u2013 Now part of the French leadership and management business, CrossKnowledge, but originally developed in Scandinavia, it doesn\u2019t \u2013 as yet \u2013 appear to have an HTML5 publishing output and there seems to be no mention of Tin Can. Mohive could be said to sit in the market above Articulate and Captivate and below Lectora and Raptivity.<\/li>\n<li><a href=\"http:\/\/www.quicklessons.com\"><strong>Quick Lessons<\/strong><\/a> \u2013 A Brazilian product that creates simple content, supports several authoring teams and publishes via Uzzui to Facebook. This hosted solution appears to be weak on HTML5 and doesn\u2019t have a clear Tin Can upgrade path \u2013 yet.<\/li>\n<li><a href=\"http:\/\/www.easygenerator.com\/\"><strong>Rapid Intake and Easy Generator<\/strong><\/a> \u2013 A cloud-hosted tool, supporting both Flash and HTML5 outputs but, at present, with limited creativity and interaction functionality.<\/li>\n<li><a href=\"http:\/\/www.raptivity.com\"><strong>Raptivity<\/strong><\/a><strong> \u2013<\/strong> From the US\/Indian Harbinger Knowledge Products, this well-developed tool is widely used, especially by professional developers. It supports HTML5 output to mobile devices but appears to say nothing, at present, about Tin Can. Raptivity\u2019s \u2018claim to fame\u2019 focuses on the speed of content creation. It also integrates with other tools, including Lectora.<\/li>\n<li><a href=\"http:\/\/lectora.com\/\"><strong>Snap<\/strong><\/a> \u2013 A starter tool, from the Lectora stable \u2013 priced at $99.<\/li>\n<li><a href=\"http:\/\/www.nottingham.ac.uk\/xerte\/\"><strong>Xerte<\/strong><\/a><strong> \u2013<\/strong> This open source \u2013 and, thus, low cost &#8211; authoring tool from the University of Nottingham is gaining popularity among further and higher education establishments. It offers both cloud based and server based development environments but doesn\u2019t offer the hosting solution itself.<\/li>\n<\/ul>\n<p>Articulate and Raptivity tend to be the most popular of these tools at present but any user will have her\/his favourite tool(s). [If you&#8217;d like to list them here please add them in comments below!]<\/p>\n<p>By Bob Little<\/p>\n<blockquote><p><em>For over 20 years, Bob Little has specialised in writing about, and commentating on, corporate learning \u2013 especially e-learning \u2013 and technology-related subjects. His work has been published in the UK, Continental Europe, the USA and Australia. You can contact Bob via <\/em><a href=\"mailto:bob.little@boblittlepr.com\"><em>bob.little@boblittlepr.com<\/em><\/a><em> His e-book, \u2018<\/em><a href=\"https:\/\/www.youtube.com\/watch?v=l9ritbDEvGY\"><em>Perspectives on Learning Technologies\u2019<\/em><\/a><em> (e-book; ASIN: B00A9K1VVS) is available from <\/em><a href=\"http:\/\/theendlessbookcase.com\/ebooks\/perspectives-on-learning-technologies\/\"><em>The Endless Bookcase<\/em><\/a><em> and from <\/em><a href=\"http:\/\/www.amazon.co.uk\/Perspectives-On-Learning-Technologies-ebook\/dp\/B00A9K1VVS\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1353416335&amp;sr=1-1\"><em>Amazon<\/em><\/a><em>. It contains over 200 pages of observations on issues in learning technologies, principally for learning &amp; development professionals.<\/em><\/p><\/blockquote>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Interactivity is a key component in the learning process. While it\u2019s relatively easy for a teacher in a classroom to interact with the learners and, by \u2018reading\u2019 the situation, involve them in the learning process in the most effective ways, it\u2019s much harder for those producing online learning materials. For one thing, they can only [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[59,42],"tags":[],"class_list":["post-1405","post","type-post","status-publish","format-standard","hentry","category-elearning","category-resources-tools"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v22.2 (Yoast SEO v26.9) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Ten tips to build interactivity - eFront Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.efrontlearning.com\/blog\/2013\/03\/ten-tips-to-build-interactivity.html\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ten tips to build interactivity\" \/>\n<meta property=\"og:description\" content=\"Interactivity is a key component in the learning process. 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